Tomasz Stachowiak on Twitter: "@oscarbg81 On AMD with my shader hacks on both sides (GL and Vulkan)" / Twitter
LearnOpenGL - Advanced GLSL
OpenGL(六)各种缓冲区介绍(2) - 知乎
OpenGL-Examples/06instancing3_uniform_buffer.cpp at master · progschj/OpenGL-Examples · GitHub
LearnOpenGL - Advanced GLSL
c++ - OpenGL Uniform Buffer Object (Array) Skipping Every Other Vec2 - Stack Overflow
Sebastian Aaltonen on Twitter: "Started writing GLES render device. First thing is to ask alignment for offset binding buffers: https://t.co/VWKekfDvnP" / Twitter
基础篇:(七)实例化- 知乎
ViewRenderable shows outdated texture for couple of frames · Issue #632 · google-ar/sceneform-android-sdk · GitHub
c++ - OpenGL Uniform buffers? - Stack Overflow
OpenGL说明文档- 知乎
Skeletal mesh is not render on latest 6s+ iOS devices · Issue #12804 · godotengine/godot · GitHub
Why is my MultiDrawElementsIndirect so slow with 10'000 instances? : r/opengl
Juan Linietsky on Twitter: "Can't state enough at this point how stupid I feel about not having made this customizable. The approach used in Godot 3.x is still not optimal though (small